I
believe that time doesn’t really exist. It is only a ruler that we have in
order to measure how things change from one state to another.
Some
days ago, I had to look for information about a tribe called Shuar and while I
was reading about their customs and music, a melody interrupted my
concentration. At that moment I didn’t know why The Curse of Monkey Island game’s main theme started to play in my
head, but then I realized that I had associated the tribe with the music,
somehow. I searched for the song on youtube, and when I scrolled down there
were comments of people discussing about the genres of the tune. The song is
inspired by Peruvian music; in fact, it is calypso, reggae, Peruvian cross.
Shuar people live in the triple boarder of Peru, Ecuador and Columbia, which
means that there is something of a coincidence –or not. The thing is that I was
beautifully flooded by a nostalgic feeling that brought bittersweet tears to my
eyes.
I have to
admit that my childhood was fifty percent outside, playing with my neighbors and
living fictitious and real adventures, but it was also fifty percent inside,
spending time with my family, playing with my toys and my videogames. And as I
can recall with warts and all my quests outside, I can also do it with my
claustrophilic experiences and how happy I was back then. I know that I’m part
of a generation in the middle of outdoor and indoor fun: part nature and part
technology. So the things that generate nostalgia in me are varied and, let’s say,
weird.
The Curse of Monkey Island (1997) is a point-and-click video
game for Windows, developed by LucasArts, a company founded by George Lucas
(Star Wars, Indiana Jones, etc.). It is a graphic adventure about a pirate
Guybrush Threepwood, a wannabe pirate, who has to rescue his girlfriend Elaine
from zombie pirate LeChuck. I was –and I AM– in love with this game! I remember
that my dad bought it to me in the store where we always rented VHSs. I was 8
or 9 years old and this video game changed my life. I spent hours and hours in
the computer trying to figure out the diverse, amusing and difficult puzzles
that the game presented. My sister would help me with some of them but I
finished the game almost on my own. The music was one of the main attractions
that the game presented. Each scenario was decorated with beautiful shiny
colors and had its own music that transported me to those marvelous places.Some captures of the game...
Years have passed –although I don’t feel they have–, the old
computer is gone and was replaced by a new one in 2009, and now it’s 2016 and I’m
still here writing this in the same room –and yes, it’s late in the night. I
still live with my family but we’ve lost two members. Grandma left us in 2000 –yeah,
the year of the apocalypses– while my dad paradoxically developed a particular disease
that would made him agonize for 3 long years. Of course that life without them
has never been the same but the life they shared with us resides inside and
outside.
Why do I
believe that time doesn’t exist? Because everything seems like it was yesterday
or even this morning. Things, people always change in some way, but there’s
always an essence that remains. I can still feel my cheerful dad, my quiet grandma
and everything I lived twenty years ago like it was very recent. A familiar perfume,
a screech of a bed or a chair, a melody that comes from nothing straight to
your head seem to be some of the reminders that people –those you would die for
to meet again–,things and experiences will never leave you. Like friendly –and sometimes
obstinate– ghosts howling intermittently around in your house, they will escort
you until the end. They never were,
they ARE here with you and, fortunately, they’ll never leave.
–Jorge Vallejos

































